Blood Beat Club

Another jam, but this time with actual artists that knew the industry! This was a very nice experience as I had the pleasure to see actual workflows that are if not industry standard, definitely closer to the real deal than my solo projects were.
Our frame for the jam was 4 days and the theme of the jam was rhythm games. This meant we had to be fast and mistakes almost were to be avoided.
In our first brainstorming session we traded ideas and looked at other rhythm games for inspiration. One of the games that stuck with us and looked easy enough was the grid based dungeon crawler: Crypt of the Necrodancer.

As we knew that we only had a limited time frame for the project we decided not to make a whole random generated rogue like, but opted for an endless runner but with rhythm elements and still gridbased.
For the aesthetics we wanted to keep it simple but still visual pleasing. One of our artists had the amazing idea to cross claymation with the vampire hunter Blade with this being the first draft:

In the end this was the final result after combining the art and the gameplay:

Development Challenges:
- Short Time Frame: The time frame was a little bit too constrained in my opinion. We were fast and did a lot, but I think with a little bit more time the game could have been even better!
- Working with Non-Programmers: The artists knew how to implement the art in Unity, but not necessarily my own workflow. Correcting things was a quick fix, but in the short time frame every hour mattered.