ABOUT ME

Hey! I'm Felix, a game designer based in germany. I studied game design and have been building my skills across multiple disciplines even before that — from systems design and storytelling to technical implementation.
My daily tools include Unity, where I prototype and develop gameplay mechanics, and Blender, which I use for 3D modeling and animation. I'm especially interested in games that combine strong mechanics with emotional or narrative depth.
Whether it's experimenting with new ideas in game jams or polishing larger projects, I’m always pushing to turn creative concepts into playable realities. I'm currently working on several independent projects and am always open to new opportunities and collaborations.